
olimits7
Sep 30, 04:01 PM
Hi,
I'm thinking of switching from Verizon to AT&T to get the iPhone. However, I'm hearing horror stories of up to 30% dropped calls in the NY area.
For all iPhone/AT&T users in northern NJ and NYC area, can you verify that you experience around 30% of dropped calls?? is this true??
http://gizmodo.com/5370493/apple-genius-bar-iphones-30-call-drop-is-normal-in-new-york
I want the iPhone, but not if it comes with such bad service!!
Thank you,
olimits7
I'm thinking of switching from Verizon to AT&T to get the iPhone. However, I'm hearing horror stories of up to 30% dropped calls in the NY area.
For all iPhone/AT&T users in northern NJ and NYC area, can you verify that you experience around 30% of dropped calls?? is this true??
http://gizmodo.com/5370493/apple-genius-bar-iphones-30-call-drop-is-normal-in-new-york
I want the iPhone, but not if it comes with such bad service!!
Thank you,
olimits7

KnightWRX
Mar 29, 10:00 AM
It's still only going to be an iPhone 4 at best like the 3GS was a bumped buy me again iPhone 3G! People are expecting loads of hardware bumps and a redesign like the iPhone 4 we won't see it!
The 3GS was quite a bump from the 3G. Anyone thinking/claiming otherwise has never owned a 3GS.
An iPhone "4S" would still be quite an upgrade over the iPhone 4, even if it is just more ram and an A5 chip (with a much better SGX543-MP2 GPU). And it would still very much be the iPhone 5 as in 5th Generation iPhone. Just like the iPhone 3GS was the 3rd generation iPhone to the iPhone 3G's 2nd generation status.
The 3GS was quite a bump from the 3G. Anyone thinking/claiming otherwise has never owned a 3GS.
An iPhone "4S" would still be quite an upgrade over the iPhone 4, even if it is just more ram and an A5 chip (with a much better SGX543-MP2 GPU). And it would still very much be the iPhone 5 as in 5th Generation iPhone. Just like the iPhone 3GS was the 3rd generation iPhone to the iPhone 3G's 2nd generation status.
Yvan256
Apr 30, 11:57 AM
add to that AAC is not exactly a free. It has licencing cost to it. Mp3 is complete free and open.
Both AAC (http://en.wikipedia.org/wiki/Advanced_Audio_Coding#Licensing_and_patents) and MP3 (http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues) have licensing fees. It's also a complete mess on the MP3 licensing side.
Both AAC (http://en.wikipedia.org/wiki/Advanced_Audio_Coding#Licensing_and_patents) and MP3 (http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues) have licensing fees. It's also a complete mess on the MP3 licensing side.
woocintosh
Apr 22, 03:30 PM
Image (http://phandroid.s3.amazonaws.com/wp-content/uploads/2011/04/Samsungvs.Apple_-550x391.jpg)
yes it's obvious who stole.....
F700, announced 2007 feb, released dec.
iPhone, announced 2007 jan, released june.
it's clear that the f700 is also a copycat....
yes it's obvious who stole.....
F700, announced 2007 feb, released dec.
iPhone, announced 2007 jan, released june.
it's clear that the f700 is also a copycat....
more...
Moyank24
Apr 29, 08:17 PM
Yes...
And that is why you are my favorite God.
And that is why you are my favorite God.
dethmaShine
Apr 16, 09:53 AM
Google bought Android and with Schmidt on the Apple board hoovering up ideas from the iPhone, Android became what it is today.
Anybody who refutes that is either blind or stupid.
or a troll or all of them.
And now, lets get back to OS X.
Anybody who refutes that is either blind or stupid.
or a troll or all of them.
And now, lets get back to OS X.
more...
Mystikal
Mar 15, 08:21 AM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_1 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.5 Mobile/8B117 Safari/6531.22.7)
Nice! That gives me hope! I'll be at the spectrum in half an hour.
Me and 2 others now. Glad I wasn't the only one to get info. Gonna be a fun morning.
Nice! That gives me hope! I'll be at the spectrum in half an hour.
Me and 2 others now. Glad I wasn't the only one to get info. Gonna be a fun morning.
josephfarran
Jun 6, 06:40 PM
Did they really tell you to use the Shopping Cart feature in iTunes? Because since iTunes 9 this feature is gone now! The documentation you/Apple quoted is depricated unless your still using a pre iTunes 9 version.
I miss shopping cart, but it is still around - called wish list now. Click on the drop down arrow next to the file you want to DL and click "add to wish list." Not sure if it works like this on the iPhone OS though...
I miss shopping cart, but it is still around - called wish list now. Click on the drop down arrow next to the file you want to DL and click "add to wish list." Not sure if it works like this on the iPhone OS though...
more...
belovedmonster
Jul 11, 03:49 AM
For all of those people who are saying "Once it adds X I can finally remove MS from my computer..." have you not considered Open Office? I find its actually better than MS Word in many respects and being open source its totaly free.
A year ago I would of said Apple would never package iWork free with Macs, but the more I see that iWork is hardly setting the world alight the more I think it probably would be a better business model to package it with systems. Im sure they will offset the cost with selling more Macs in the first place but more importantly getting people hooked into buying the update each year ala iLife.
A year ago I would of said Apple would never package iWork free with Macs, but the more I see that iWork is hardly setting the world alight the more I think it probably would be a better business model to package it with systems. Im sure they will offset the cost with selling more Macs in the first place but more importantly getting people hooked into buying the update each year ala iLife.

RTee
May 4, 07:23 AM
Maybe they're waiting to see what everyone else puts out!:rolleyes:
more...
tranceme
Nov 10, 10:44 PM
The reviews have been bad. My buddies at work can't get most sites to work. So, does this mean refunds? Or have people been getting this to work? Just curious.

RodThePlod
Jul 25, 01:58 AM
Zune already features none-touch technology? Huh? Zune doesn't even exist yet (at least from a consumer point of view), so how can you say it already has anything?
Comparing two products that haven't been released (nor even had their specs officially released) seems quite pointless...
No - Mazola meant that Zune had none-touch - because he wouldn't touch it!
Geddit?!
RodC
--
www.expodition.com - for iPod users who love to travel
Comparing two products that haven't been released (nor even had their specs officially released) seems quite pointless...
No - Mazola meant that Zune had none-touch - because he wouldn't touch it!
Geddit?!
RodC
--
www.expodition.com - for iPod users who love to travel
more...
na1577
Apr 23, 06:55 PM
The AT&T iPhone 4 is 3,1 and the Verizon iPhone is 3,3. That leaves one unreleased phone in the middle.
Cheffy Dave
Jul 18, 05:04 AM
JUNE 6TH, isn't it about time this bit of news went away??:rolleyes:
more...
daveschroeder
Oct 23, 08:19 AM
oh great. so those mac users who are possibly interested in actually getting a legitimate version now have to pay a lot...
...kinda puts one of getting a legitimate version...
Did you read any of the thread so far?
You can use Vista Home standalone in a virtualization environment legally.
This is purely a misinterpretation of the EULA.
...kinda puts one of getting a legitimate version...
Did you read any of the thread so far?
You can use Vista Home standalone in a virtualization environment legally.
This is purely a misinterpretation of the EULA.
carlgo
Jan 31, 09:56 AM
I am just too conservative for that. Two porn stars and a suitcase full of viagra would be enough...oh, ok, three, but forget the $30k, that would never happen.
BTW, There must be some product placement game going on. The last show featured Pacifico beer and they started out with the labels clearly shown, just all perfectly aligned, and later in the show they were turned around exactly 180 and although everyone was drinking it, their hands carefully covered the labels.
There must be people who follow this. Maybe Pacifico stopped making payments or something half way thru the production of the show...?
BTW, There must be some product placement game going on. The last show featured Pacifico beer and they started out with the labels clearly shown, just all perfectly aligned, and later in the show they were turned around exactly 180 and although everyone was drinking it, their hands carefully covered the labels.
There must be people who follow this. Maybe Pacifico stopped making payments or something half way thru the production of the show...?
more...

Stella
Jul 28, 07:35 AM
Don't discount microsoft - they have money to lose for years in trying to get #1 for MP3 - slowly they creep up and overturn Apple - apple doesn't ahve the same stamina.
A long term commitment, not a short term thing.
Awesome! I can't wait for Vista! And now Zune! Who needs those silly Macs?
Uh, why is this on page 1? We already have enough iPod news, now we're going to be following an MS product that doesn't exist yet? C'mon! More grainy photos of elevators! Chop, Chop!
:D
B
A long term commitment, not a short term thing.
Awesome! I can't wait for Vista! And now Zune! Who needs those silly Macs?
Uh, why is this on page 1? We already have enough iPod news, now we're going to be following an MS product that doesn't exist yet? C'mon! More grainy photos of elevators! Chop, Chop!
:D
B

chrmjenkins
Apr 22, 03:48 PM
Now we can use votes to kill each other. BTW, you can't kill me, I just killed everyone on this page. Some multiple times. Deal with it.
Plutonius
Apr 25, 09:38 PM
Nies. I don't have a comparison, but he's acting like he did when he was a werewolf.
It's not much to go on, but he gave someone a temporary majority in the most nonchalant manner I can think of. It's just a pet theory, but it's the best I got for now.
I'm switching to Nies. It's better then a random vote for "Don't Panic".
It's not much to go on, but he gave someone a temporary majority in the most nonchalant manner I can think of. It's just a pet theory, but it's the best I got for now.
I'm switching to Nies. It's better then a random vote for "Don't Panic".
alhedges
Apr 28, 11:49 AM
The market share data needs to be looked at in a more nuanced way than "Apple Wins!" or "Android Wins!".
The iPhone's market share *right now* is okay - enviable even - because, when combined with the interests of people who are buying iPhones *right now*, it means that developers have more incentive to make apps for iPhones than for Android...and the better app availability for iPhones makes the platform even better. (And to some extent the Touch and the iPad play a role here)
The *trend* of the iPhone's market share is more concerning, though, and anyone interested in the future of the iPhone should pay attention to these numbers. (I'm sure Apple is). If the iPhone's marketshare drops too far, or stays too low for too long, there is a risk that developers may shift their resources to developing for Android first. Which will further undercut the iPhone's advantages.
But these trends are certainly not fixed in stone...I know a lot of people (non-techies) who recently bought a 3GS...$49 for that phone is a steal. But $49 for the iP4 when the iP5 comes out will be even more of a steal...and, presumably, the old iP4 will be available on both AT&T and Verizon. And as more Verizon users come off of their contracts, there may be some additional iP uptake.
I really see no reason why - with $49 phones available from both Verizon and AT&T, the iPhone market share shouldn't go up to 50% or beyond.
The iPhone's market share *right now* is okay - enviable even - because, when combined with the interests of people who are buying iPhones *right now*, it means that developers have more incentive to make apps for iPhones than for Android...and the better app availability for iPhones makes the platform even better. (And to some extent the Touch and the iPad play a role here)
The *trend* of the iPhone's market share is more concerning, though, and anyone interested in the future of the iPhone should pay attention to these numbers. (I'm sure Apple is). If the iPhone's marketshare drops too far, or stays too low for too long, there is a risk that developers may shift their resources to developing for Android first. Which will further undercut the iPhone's advantages.
But these trends are certainly not fixed in stone...I know a lot of people (non-techies) who recently bought a 3GS...$49 for that phone is a steal. But $49 for the iP4 when the iP5 comes out will be even more of a steal...and, presumably, the old iP4 will be available on both AT&T and Verizon. And as more Verizon users come off of their contracts, there may be some additional iP uptake.
I really see no reason why - with $49 phones available from both Verizon and AT&T, the iPhone market share shouldn't go up to 50% or beyond.
cocky jeremy
Jan 27, 03:05 PM
if you buy headphones for the style, you shouldn't be buying pairs that cost three digits.
Wouldn't it be the opposite? If you buy them based on style, you'd have to spend more.
Wouldn't it be the opposite? If you buy them based on style, you'd have to spend more.
jtara
Apr 14, 11:14 AM
Interesting possibility. It would be extremely difficult to emulate a complete iOS device (custom ASICs and all). But Apple could emulate just enough ARM instructions to emulate an app that was compiled by Xcode & LLVM (which would limit the way ARM instructions were generated), and used only legal public iOS APIs (instead of emulating hardware and all the registers), which could be translated in Cocoa APIs to display on a Mac OS X machine.
There's no need to emulate ARM instructions, though. And they already do emulate all of the complete iOS devices, at least sufficiently to run iOS apps on OSX.
Apple provides developers with a complete emulation package for testing their iOS apps on OSX. Apps are cross-compiled to x86 code. They also provide the complete set of iOS SDKs, cross-compiled to X86 code.
An emulator handles the device hardware - touchscreen, display, sound system, GPS (REALLY simple emulation - it's always sunny in Mountain View...), etc. If an iPhone or iPad are attached via USB cable, the emulator can even use the accelerometer and gyroscope in the device. Obviously, this could be easily changed to use some new peripheral device.
Other than device emulation, the apps suffer no loss of speed, since they are running native x86 code. In fact, they run considerably faster (ignoring, for this discussion, device emulation) than then do on an actual iOS device.
All Apple would need to give consumers the ability to run iOS apps on their Macs would be to provide them with the emulator (or, more likely, integrate it into the OSX desktop. I think end-users would find the picture of an iPhone or iPad that the emulator draws around the "screen" cute for a couple of days, but then quickly tire of it...), and add an additional target for developers.
What we've seen certainly seems to suggest that's what this is. HOWEVER:
1. For a single app to be compatible with both ARM and x86, they would need to introduce a "fat binary" similar to what they did with the transition from PowerPC to x86. This would bloat apps that are compatible with both to double their current download size. Current Universal (iPhone/iPad) apps are NOT fat binaries. They have multiple sets of resources (images, screen layouts, etc.) and the code needs to have multiple behaviors depending on the device. i.e. the code has to check "is this an iPad? If so do this...
Currently, developers have to create separate binaries for use on the emulator or the actual device.
2. Several developers have checked-in here to say that their apps are listed this way. None have offered that they had any advance knowledge of this, or did anything to make it happen. If this is about ARM/x86 fat binaries, the developer would have had to build their app that way. And even if it didn't require a re-build, I think it's highly unlikely that Apple would start selling apps on a new platform without letting the developers know!
3. Apple is *reasonably* fair about giving all developers access to new technology at the same time. They also generally make a public announcement at the same time as making beta SDKs available to developers. (Though the public announcement may be limited in scope and vague.) There are so many developers, that despite confidentiality agreements, most of the details get out to the public pretty quickly, though perhaps in muddled form. While Apple DOES hand-pick developers for early-early access, it's typically not THAT early. A few weeks, max.
I do think that an x86 target for iOS apps is inevitable. Just not imminent.
My best guess is that this was a screw-up by the web-site developers. Perhaps they did a mockup of the app store for the marketing people, selected some apps or app categories that seemed likely candidates, and slipped-up and it went live on the real app store.
There's no need to emulate ARM instructions, though. And they already do emulate all of the complete iOS devices, at least sufficiently to run iOS apps on OSX.
Apple provides developers with a complete emulation package for testing their iOS apps on OSX. Apps are cross-compiled to x86 code. They also provide the complete set of iOS SDKs, cross-compiled to X86 code.
An emulator handles the device hardware - touchscreen, display, sound system, GPS (REALLY simple emulation - it's always sunny in Mountain View...), etc. If an iPhone or iPad are attached via USB cable, the emulator can even use the accelerometer and gyroscope in the device. Obviously, this could be easily changed to use some new peripheral device.
Other than device emulation, the apps suffer no loss of speed, since they are running native x86 code. In fact, they run considerably faster (ignoring, for this discussion, device emulation) than then do on an actual iOS device.
All Apple would need to give consumers the ability to run iOS apps on their Macs would be to provide them with the emulator (or, more likely, integrate it into the OSX desktop. I think end-users would find the picture of an iPhone or iPad that the emulator draws around the "screen" cute for a couple of days, but then quickly tire of it...), and add an additional target for developers.
What we've seen certainly seems to suggest that's what this is. HOWEVER:
1. For a single app to be compatible with both ARM and x86, they would need to introduce a "fat binary" similar to what they did with the transition from PowerPC to x86. This would bloat apps that are compatible with both to double their current download size. Current Universal (iPhone/iPad) apps are NOT fat binaries. They have multiple sets of resources (images, screen layouts, etc.) and the code needs to have multiple behaviors depending on the device. i.e. the code has to check "is this an iPad? If so do this...
Currently, developers have to create separate binaries for use on the emulator or the actual device.
2. Several developers have checked-in here to say that their apps are listed this way. None have offered that they had any advance knowledge of this, or did anything to make it happen. If this is about ARM/x86 fat binaries, the developer would have had to build their app that way. And even if it didn't require a re-build, I think it's highly unlikely that Apple would start selling apps on a new platform without letting the developers know!
3. Apple is *reasonably* fair about giving all developers access to new technology at the same time. They also generally make a public announcement at the same time as making beta SDKs available to developers. (Though the public announcement may be limited in scope and vague.) There are so many developers, that despite confidentiality agreements, most of the details get out to the public pretty quickly, though perhaps in muddled form. While Apple DOES hand-pick developers for early-early access, it's typically not THAT early. A few weeks, max.
I do think that an x86 target for iOS apps is inevitable. Just not imminent.
My best guess is that this was a screw-up by the web-site developers. Perhaps they did a mockup of the app store for the marketing people, selected some apps or app categories that seemed likely candidates, and slipped-up and it went live on the real app store.
cmaier
Apr 23, 10:02 AM
Apple is glad it's fast! They are glad the system works very differently.
How long did the MS vs Apple and MS antitrust suits last?
The patent infringement defendant is never glad to be in a fast venue. It's a huge advantage to the plaintiff. The plaintiff has a huge headstart before the suit is even filed.
How long did the MS vs Apple and MS antitrust suits last?
The patent infringement defendant is never glad to be in a fast venue. It's a huge advantage to the plaintiff. The plaintiff has a huge headstart before the suit is even filed.
alent1234
May 3, 08:20 AM
with only the $2000 model having a 1GB graphics card option this is a useless upgrade for anyone into gaming. might as well buy an MBP and take it everywhere
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